
Because this area is so new, researching it was a complicated and frustrating experience. Creating a digital flip magazine to be viewed online was easy. The challenge was to produce one that could be sold as a digital download. I tried to look at programs available to purchase and all had limitations, were pretty expensive and you had to buy separate versions for PC and MAC. iPad owned the market., but to get into the Apple store you had to have a development permit. Zinio was the go-to site for downloads, but you had to pay them to create the digital magazine and give them a percentage of sales to be in their store. They would install all the hyperlinks, but it was an extra charge to create the iPad version. The cost was prohibitive for me and the reviews I read by web techies was they were not keeping up with new developments.
I tried talking with printing programs at universities to see if I could get an intern to no avail. The academic world had not kept up with technology and didn't yet teach this new and exciting area of publishing. I purchased InDesign. There were problems moving the PDF files in as those with a white border didn't place right and had to be realigned. I could create the flip book, but couldn't figure out how to do the 3-D shading of the pages at the centre "fold" line or install a zoom feature. Classes were available, but this program was more focused on creating the graphics with the flip publication a unnecessarily complicated sideline. I had put over a year and a half into research at this point - talking with programmers and graphic designers and working with trial version from several companies - and was very frustrated. Then early this year it all finally came together.

2 days ago I stumbled across a surprise. After creating digital versions of all 4 print collectibles in PC and MAC version, I noticed the line on the convert window that said it made downloads for iPad, iPhone and Android. Wow! Back to the website and yes, it does do that. How did I not notice this feature before? I have created the first set of these files now but as I don't have a iPad or iPhone, I am still not quite sure how to use them - my challenge for the next week. The one note here is that without a developer's license you still cannot sell this at the Apple store, but there are other options.
So after several years of frustration trying to figure out how to accomplish this journey in a price range I could afford, the future caught up to me. Hopefully a future blog will cover distribution options. Only time will tell.
Comments
Post a Comment